{"id":6081,"date":"2025-05-18T16:41:02","date_gmt":"2025-05-18T08:41:02","guid":{"rendered":"https:\/\/cicserver.com\/borderlands-4-is-more-vertical-and-lets-you-go-anywhere-and-thats-why-it-doesnt-have-a-minimap\/"},"modified":"2025-05-18T16:41:02","modified_gmt":"2025-05-18T08:41:02","slug":"borderlands-4-is-more-vertical-and-lets-you-go-anywhere-and-thats-why-it-doesnt-have-a-minimap","status":"publish","type":"post","link":"https:\/\/cicserver.com\/de\/borderlands-4-is-more-vertical-and-lets-you-go-anywhere-and-thats-why-it-doesnt-have-a-minimap\/","title":{"rendered":"Borderlands 4 Is More Vertical and Lets You Go Anywhere, And That&#8217;s Why It Doesn&#8217;t Have a Minimap"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>With Borderlands 4, Gearbox Software is pushing toward a far larger, seamless world, and that factored into the developer&#8217;s decision to drop the minimap seen in previous installments.<\/p>\n<p>During the <a href=\"https:\/\/www.youtube.com\/watch?v=mvsx1FzIKEg\" target=\"_blank\" rel=\"noopener\">PAX East 2025 panel<\/a>, Gearbox founder and president Randy Pitchford explained:<\/p>\n<p><em>This is the biggest (by far) universe that we&#8217;ve built, and it&#8217;s seamless. There&#8217;s no load times. You see something anywhere on the screen, a mile away up in the sky, and you will be able to get there. We made a big freaking world. And a lot of the things you do can be local space, but a lot of the things you do or want to do are out there, and a local space map is not a good way to navigate when you&#8217;re thinking about objectives and opportunities, several at the same time, that might be miles away. A compass really helps us do that.<\/em><\/p>\n<p>The other aspect that played into Gearbox&#8217;s choice is that Borderlands 4 will be much more vertical than its predecessor. Pitchford added:<\/p>\n<p><em>The other thing that the team really wanted to commit to is to push the boundaries of design and environment. Instead of just a single flat plane, they embraced a lot of verticality. You&#8217;re going to have more verticality in Borderlands 4 than you&#8217;ve ever seen before in a Borderlands game by far, and when you have a layered environment, a top-down two-dimensional view is extremely confusing. With a compass with arrows that tell you if things are up or down, you have a much better sense of spatial awareness, and we want you to play the game, not the map. So, we made a commitment, and we put all of that investment into this compass system.<\/em><\/p>\n<p><em>You still have the big map. It&#8217;s one click away and we put more cool stuff in there than we&#8217;ve ever done before. We even have an AI-driven kind of navigation system that&#8217;ll give you a GPS on the big map to show you the line of where you can go, and there&#8217;s even an in-world companion, Echobot, that has some features there that&#8217;ll help you navigate.<\/em><\/p>\n<p>Pitchford didn&#8217;t rule out adding a minimap to Borderlands 4 at some point in the future (presumably after launch), but told fans to play the game first before judging.\u00a0That&#8217;ll happen <a href=\"https:\/\/wccftech.com\/borderlands-4-release-date-moved-forward\/\" target=\"_blank\" rel=\"noopener\">on September 12<\/a>, when the game is planned to launch on PC, PlayStation 5, and Xbox Series S|X. A Nintendo Switch 2 version will release later, and Pitchford talked about that, too, as you can read <a href=\"https:\/\/wccftech.com\/nintendo-switch-2-is-very-powerful-is-perfect-for-borderlands-4-says-randy-pitchford\/\" target=\"_blank\" rel=\"noopener\">in our previous report<\/a>.<\/p>\n<\/p><\/div>","protected":false},"excerpt":{"rendered":"<p>With Borderlands 4, Gearbox Software is pushing toward a far larger, seamless world, and that factored into the developer&#8217;s decision to drop the minimap seen in previous installments. During the PAX East 2025 panel, Gearbox founder and president Randy Pitchford explained: This is the biggest (by far) universe that we&#8217;ve built, and it&#8217;s seamless. There&#8217;s [&hellip;]<\/p>","protected":false},"author":3,"featured_media":6082,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[1],"tags":[],"class_list":{"0":"post-6081","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-blog"},"_links":{"self":[{"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/posts\/6081","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/comments?post=6081"}],"version-history":[{"count":0,"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/posts\/6081\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/media\/6082"}],"wp:attachment":[{"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/media?parent=6081"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/categories?post=6081"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cicserver.com\/de\/wp-json\/wp\/v2\/tags?post=6081"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}